written by Drafter (feel free to edit)
Still in the destroyed colony settlement, our group decides it’s too late in the day to travel, and so take shelter in a partially constructed tamped-earth dugout. We are able to barricade it well and have a semi-restful night. Tanna hears some sounds of movement during the night but nothing beyond that. During the night, however, Ayrdra regains consciousness and is able to tell our group about the attack.
As food became short for the colonists and desperation began to settle in, Gilus orders some of the mercenaries to take some colonists and head out to search for food. There are sporadic attacks by a few werewolves on the settlement, and werewolves are spotted nearby with increasing frequency. Some time after our exploration group left, a major attack by roughly a dozen werewolves virtually destroyed the colony.
Macdaman and Westin explore the surrounding area and discover human tracks of a large group of people, leading us to believe these are the surviving colonists who have fled. We decide to follow those tracks downriver as it seems to lead to safer lands to the south. Unfortunately, it’s not long before we discover that, along with the survivor tracks, there are numerous gnolls tracks. Tumdrum sends a letter to Captain Otta who is still on The Sea Otter, using his divine gift griffin Amanus. It gives Otta several options, some of which may involve us meeting up with him again.
VanHyden gains consciousness and gives more details. He says the first group to leave the colony went in search of the Ech’lun. He says the attacking werewolves numbered about 2 dozen. He’s also very discouraged and hopeless on their continued survival.
Traveling along the river, we come upon an old campsite, possibly made by our fleeing colonists. We are attacked there by 4 gnolls and a gnoll bloodknight. We are able to defeat them and take a magical strength belt from the bloodknight. We march another half day along the river but are attacked by gnolls again – 3 gnolls and 2 hyena fiends. We defeat them, but not much further along the way, are again attacked. This time, it’s 5 gnolls and 1 bloodcaller gnoll. We do kill all but are more heavily damaged due to the bloodcaller spells.
We proceed more cautiously, hiding when we can. Tanna scouts ahead and reports seeing many gnolls drifting about, a presumably odd occurrence. We are able to elude them through use of a ditch alongside the black roadway near the pyramid lake. We finally reach our Ech’lun friend settlement. It’s evident that the Ech’lun have been fighting off gnolls as well, though they are fairing much better. More importantly, many of the surviving colonists are here in various wounded states. The Ech’lun say the gnolls are everywhere and they will be moving their settlement further to the south in an attempt to escape their attacks. The Ech’lun theorize that the gnolls are being driven from their original territory by the Bear Clan Ech’lun.
When Macdaman examines the surviving colonists, he discovers 6 of them are infected with lycanthropy and are now beyond the healing powers of Macdaman. They have a limited time before they will begin to turn. Gilus is among those infected. Some in our group argue with Gilus about his poor judgment in the placement of the settlement, and he bitterly rebukes them back, inviting them to do a better job. The Ech’lun are wary of the infected colonists, and give our group 1 week to either cure them or they will be executed. We decide to take those 6 to Alandra’s temple in order to appeal to the goddess for a cure.
We rest for 3 days before journeying on.