Tag: Kingdom Building

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  • Kingdom Building

    h2. Kingdom Building Table of Contents [[Leadership Roles | Leadership Roles]] [[Kingdom Turn Sequence | Kingdom Turn Sequence]] [[Edicts | Edicts]] [[Terrain Improvements | Terrain Improvements]] [[Settlements and Districts | Settlements and …

  • Leadership Roles

    h2. *Leadership Roles* p. A stable kingdom has leaders that fill different roles—tending to the economy, defense, and health of its citizens. PCs and NPCs can fill these roles; your fighter may be the kingdom's Warden, the party cleric its High Priest, …

  • Kingdom Turn Sequence

    h1. *Kingdom Turn Sequence* _A kingdom's growth occurs during four phases, which together make up 1 kingdom turn (1 month of game time). The four phases are as follows:_ * *Phase 1 —Upkeep:* Check your kingdom's stability, pay costs, and deal with …

  • Edicts

    h2. *Edicts* Edicts are the official pronouncements by your government about how you are running the kingdom that turn. For example, you may decide to have low or high taxes, to have more or fewer holidays, and how much effort to put into improving the …

  • Terrain Improvements

    h1. *Terrain Improvements* Terrain improvements are changes to a hex that improve the land for your kingdom's use, such as cultivating fields, digging mines, and clearing forests for lumber. The following list describes common improvements. An …

  • Settlements and Districts

    h1. *Settlements and Districts*
    The greatest assets of your kingdom are its settlements. Most settlements start as simple villages, and some grow over time into bustling cities. You can use the District Grid to create the initial design for your …

  • Events

    h1. *Events* Listed below are unusual events that can happen during a kingdom's Event Phase. Most events occur immediately and are instantaneous or terminate at the end of the Event Phase. Some events impact the whole kingdom, while others are …

  • Buildings

    h1. *Buildings* You improve settlements by constructing buildings, which provide bonuses to the kingdom in general and the settlement in particular. Some buildings also intersect with the mass combat rules, notably with fortifications and reserve …

  • Mass Combat

    h1. *Mass Combat* The D&D combat rules in the Player’s Handbook are designed to model conflict between small groups—an adventuring party of perhaps three to six characters against monster groups that rarely exceed a dozen creatures. Combat on this …